The last days have been very interesting: first of all I went to Venice because of an exam (which I passed only in part), then attended La Biennale for a day and finally went to Milan in order to attend to an almost private presentation of "Risen".
First of all, the exam was about "System reliability and performance", i.e. stochastic processes and their modeling, queuing systems and finally about how to write a simulator and get statistically valid data out of it. Well, turns out that the simulator Silvio and I wrote wasn't too correct about the "statistically valid" part and we'll have to fix it in the next weeks.
Then, two days ago I was part of the film delegation of "It.Aliens" at La Biennale in Venice. Unfortunately, the showing was a technical Waterloo (audio and video were out of sync, the audio mix was completely wrong, etc.) but the audience laughed a couple of times so it wasn't a complete and utter failure, all in all. The festival was a great experience even if I stayed just for a couple of hours.
Finally, yesterday morning I woke up at 5 to catch a train to Milan - more exactly to Rho Fieramilano - where the Italian "Koch Media" headquarters are located. I met there with Leonardo "Sakkio", the leader of the Italian Gothic and Risen online community with whom I manage the official website Risen-Italia. Together we attended a nice preview of the new video game by Piranha Bytes, Risen, which is to be released in less than a month. We shot a couple of videos, which I'll start editing in the next days. The game looks pretty promising and we had fun testing it; the people at Koch Media also covered us in merchandising and stuff, which is always an easy way to make fan's heart happy!