Lorenz Cuno Klopfenstein

Posts tagged "Rendering"

As seen in the previous article about the rendering subsystem, drawing operations are incapsulated inside a "RenderOperation" class. Each instance is queued by the renderer and sorted in order to prevent graphical artifacts (and to improve performance). (more...)

Posted on Wednesday, May 07, 2008
650 Views
1 comments posted

Yesterday I started making use of Giuseppe's XNA lessons about vertex and pixel shaders, texturing and lighting. The models of the game are now nicely rendered using techniques with great names such as Normal mapping, specularity mapping and so on... (more...)

Posted on Thursday, April 17, 2008
1624 Views
5 comments posted
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