Since I began writing my small XNA demo, I knew that, because of my obsessive-compulsive mania for software architecture, I'll have to rewrite the whole thing several times, eventually ending up with a full scale engine... Well, here goes chapter 2 of "XNA engine architecture". ![]()
As the rewrite I did during this week is pretty big and complex, I will split the "game engine" topic in a series of 3 posts. Let's start with the most important subsystem: the renderer.


Last friday the contest ended and the winners were announced. Unfortunately, I didn't win the Xbox... 


